using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{

    public static class LayerMaskConsts
    {
        public static readonly int Layer_Ground = 1 << LayerMask.NameToLayer("Ground");
        public static readonly int Layer_Character = 1 << LayerMask.NameToLayer("Character");
        public static readonly int Layer_Entity = 1 << LayerMask.NameToLayer("Entity");
        public static readonly int Layer_Wall = 1 << LayerMask.NameToLayer("Wall");
    }

    public enum LayerConsts
    {
        Default = 0,
        Ground = 6,
        Character = 7,
        Entity = 8,
    }

}